[Bf-committers] scons OSX game engine cvs built well, question
Michel Selten
bf-committers@blender.org
Sun, 04 Apr 2004 22:47:36 +0200
On Sun, 2004-04-04 at 20:31, car wrote:
> Optimization on thescons build method is nonexsistant for darwin. I
> added
>
> extra_flags = ['-pipe', '-fPIC','-funsigned-char', '-ffast-math',
> '-mcpu=7450', '-mtune=7450']
>
> , '-ffast-math', '-mcpu=7450','-mtune=7450' are the additions.
>
> and
>
> release_flags = ['-O3']
>
> to the if sys.platform =='darwin'section and it speeded things up
> nicely.
Please note that you need not touch the SConstruct file for this. When
you do this, you'll get cvs merges when doing a cvs update. This is
something you probably don't want.
SCons generates a nice config.opts file which contains many flags for
users to customize. The flags you describe in your mail, are all
available in the config.opts file. Now, when you do a cvs update, you
won't get any cvs merges/conflicts.
With regards,
Michel