[Bf-committers] Call for GameEngine developers

Martin bf-committers@blender.org
Sun, 14 Sep 2003 11:53:29 +0100

Although a relative newbie to Blender, my reasons for wanting to use and
contribute to it are:

1)    Open source (a moral sort of thing)
2)    The BlenderPlayer and browser plug in capabilities
3)    The skeletal animation and vertex weighting features

So I am really interested in anything which will keep alive or resurrect the
game engine - count me in! (to the limit of my abilities).

What I want is a game engine which is small, easily downloadable and
installable, capable of network connection for control of gameplay and
loading additional geometry while running.  This means decent Python support
in the game engine!

----- Original Message -----
From: "maci_ray" <maci_ray@yahoo.de>
To: <bf-committers@blender.org>; <bf-python@blender.org>;
Sent: Saturday, September 13, 2003 12:41 PM
Subject: [Bf-committers] Call for GameEngine developers

| Hi GameEngine developers!
| Don't you think we should bundle our efforts in
| improving the gameengine?
| If we are enogh people, maybe we can get our own
| list for more discussion. But this is future...
| For now I think it would be good to know from
| each other at which area everyone is working on.
| Maci_Ray.
| P.S. For clearness I propose to answer only on
| bf-committers@blender.org.
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