[Bf-committers] Re: Hard Face and Vert limit
Robert Wenzlaff
bf-committers@blender.org
Thu, 4 Sep 2003 03:00:33 -0400
I tested out the code I wrote before. It appears to work fine.
I got Verts, Faces and Halos working, but it was late and I didn't look too
hard for the code where the LampRen structs are filled. So those still have
the hard limit of 32k.
here's the patch for your approval:
http://www.soylent-green.com/MaxVert2.patch
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What if it turned out that the only thing wrong
at Microsoft is that Bill just _really_ loves
the sound of hard disks indexing?
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Robert Wenzlaff rwenzlaff@soylent-green.com