[Bf-committers] Re: Hard vert and face limit.
Wed, 03 Sep 2003 17:35:28 -0400
At 08:03 PM 9/3/03 +0200, you wrote:
>For the "init rendering" phase, the tables for verts and faces can also
>be re-allocated dynamically, using the RE_findOrAddVlak and
>When the current table size is too small, it just can make larger
>tables, going up in powers of 2. No other code needs to be changed, nor
>hacking with countall() code...
I thought about doing it this way, and for average scenes, that would be
fine. But we are talking code that used for mega-scenes. Realocating an
array on the fly sometimes involves copying the current contents to a new
memory block, and if the machine is already strapped for RAM... I suppose
this only happens once per frame, and we're only talking a few tens of
thousands of pointers, though.
I'll look into it some more tonight.
Robert Wenzlaff (AKA Detective Thorn)