[Bf-committers] mesh edge bevel

Ton Roosendaal bf-committers@blender.org
Mon, 1 Sep 2003 01:04:59 +0200


Well, here's a quick sketch with the theory I had in mind:

Theory is to:
- store in vertices the amount of faces they share (# in drawing)
- put in edges pointers to the 2 faces (the "winged" edge!)

- then create new vertices, per face, stored in face
- then create new edges, per face, stored in edge
- going over all edges, evaluate the 2 connect faces, and create new  
- going over vertices, create new faces

There's a lot exception stuff o handle when not all vertices (edges)  
are selected, but managable!

BTW: creating the new vertices needs a smart algo, controlled by user  
to locate them at certain distance interactively.


Ton Roosendaal  Blender Foundation ton@blender.org