[Bf-committers] Problems with mesh undo

Alexander Ewering bf-committers@blender.org
Wed, 22 Oct 2003 01:54:29 +0200 (CEST)

On Tue, 21 Oct 2003, Robert Wenzlaff wrote:

> > the Mesh block in load_editMesh_real()... this also has the
> > benefit that selections are preserved per-mesh when switching
> > between object/edit mode..
> I thought I was doing it like in instinctive.  I'll check the code again, but 
> it was all cut and paste out of your tree.

Well, i've modified make_editmesh and load_editmesh to retrieve/store the
selection states of vertices. I guess you didn't port those over.

| alexander ewering               instinctive new media
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de 
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