[Bf-committers] Problems with mesh undo

Robert Wenzlaff bf-committers@blender.org
Tue, 21 Oct 2003 19:17:41 -0400

On Tuesday 21 October 2003 12:20, Alexander Ewering wrote:
> > The above method might allow us to fix that.
> What speaks against doing it exactly like instinctive-blender
> does? It sets flags for selected vertices when it creates
> the Mesh block in load_editMesh_real()... this also has the
> benefit that selections are preserved per-mesh when switching
> between object/edit mode..

I thought I was doing it like in instinctive.  I'll check the code again, but 
it was all cut and paste out of your tree.

Robert Wenzlaff                  rwenzlaff@soylent-green.com