[Bf-committers] Problems with mesh undo
Alexander Ewering
bf-committers@blender.org
Tue, 21 Oct 2003 18:20:09 +0200 (CEST)
On Tue, 21 Oct 2003, Robert Wenzlaff wrote:
> > - Selections aren't preserved over undo
>
> I noticed this. make_editMesh() sets a few flags... Does anyone know what
> these do? A flag could be added to make_editMesh_real() to skip that if
> called from undo_push_mesh().
>
> > - Selection operations thus can't be undone (no matter
> > if the appropriate undo_push calls are in place)
>
> The above method might allow us to fix that.
What speaks against doing it exactly like instinctive-blender
does? It sets flags for selected vertices when it creates
the Mesh block in load_editMesh_real()... this also has the
benefit that selections are preserved per-mesh when switching
between object/edit mode...
| alexander ewering instinctive new media
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
| null-zwo-drei-neun-drei-zwo-zwo-null-fuenf-fuenf-acht