[Bf-committers] Problems with mesh undo
Robert Wenzlaff
bf-committers@blender.org
Tue, 21 Oct 2003 09:00:58 -0400
On Tuesday 21 October 2003 07:33, Alexander Ewering wrote:
> Hello,
>
> sorry for not having the time to deal with it myself currently,
> however I wanted to point out a few problems with my mesh
> edit undo in BF:
>
> - Selections aren't preserved over undo
I noticed this. make_editMesh() sets a few flags... Does anyone know what
these do? A flag could be added to make_editMesh_real() to skip that if
called from undo_push_mesh().
> - Selection operations thus can't be undone (no matter
> if the appropriate undo_push calls are in place)
The above method might allow us to fix that.
> - Things that don't belong there sneak into the undo
> stack (like "Recalc normals outside" when you add a cube)
Everone start compiling a list. Unfortunatly, the way the editmehs undo
works, it's going to have to be tackled on a case-by-case basis.
(I normally delete my .sigs from mailing lists, but this one seemed rather
appropriate for this e-mail....)
--
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As Socrates once said:
"I drank what?????"
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Robert Wenzlaff rwenzlaff@soylent-green.com