[Bf-committers] Grid problems
Ton Roosendaal
bf-committers@blender.org
Sun, 19 Oct 2003 00:00:17 +0200
Hi,
Ah, the z-value of lines... as you can notice it's an oldie, at least
in 2.28 as well. I fix that of course.
Yes, the grid value purposedly is (ab)used to define what the basic
'unit' in Blender is. Maybe it should be called 'unit' or so btw... I
know people like to name it 'cm' or 'inch' as well.
For defining what acceptable min/max values for buttons are
(clipend/start etc) it uses the grid unit value now. Otherwise you end
up with meaningless minimums and maximums. Its not really thought over
well... something to improve once. And something that's in Blender
since 1.0 BTW.
-Ton-
On Saturday, Oct 18, 2003, at 15:53 Europe/Amsterdam, Matt Ebb wrote:
> Hi, I've noticed some problems with the new grid stuff. Firstly, the
> grid
> seem to be drawn passing through 0,0,0. This means it's covering up
> stuff
> that's behind it relative to the view.
>
> Here's a screenshot that shows the problem:
> http://reblended.com/www/broken/bugs/grid_on_top.jpg
>
> In the background/grid panel, the Grid: setting also seems to limit the
> ClipStart of the view camera. I can't make the clipstart any lower
> than the
> value displayed in 'Grid:'. Sometimes it affects the ClipEnd in
> strange ways
> too, for example if I Change 'Grid' to 0.0, ClipEnd will change to 1.0
>
> Cheers
>
> Matt
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org