[Bf-committers] Multiple Monitors Problem OSX

Ton Roosendaal bf-committers@blender.org
Fri, 17 Oct 2003 21:42:48 +0200


Yep. We should code some intelligence... it is the reason why Blender  
starts in a small window by default. Who's interested!


On Friday, Oct 17, 2003, at 15:45 Europe/Amsterdam, Douglas Bischoff  

> On Friday, October 10, 2003, at 11:00 AM, Ton Roosendaal wrote:
>> First, did you try to set the screen at 'thousands of colors?
>> It might be the amount of texture memory that's limited. OSX uses it  
>> all over...
> Okay, finally got a chance to test this.
> Ton is correct: the problem stems from running out of texture memory.  
> Setting one of the two monitors (not even the one running Blender,  
> mind you) to "thousands" caused 90% of the problem to go away.
> My question is, "is there a more graceful way to handle this?" I've  
> never seen another program do this, so is there some way to keep it  
> from doing this? Perhaps a warning on launch that texture memory is  
> low, "try reducing the number of colors on your monitors" or some > such?
> Thanks,
> -Bischofftep
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Ton Roosendaal  Blender Foundation ton@blender.org