[Bf-committers] Multiple Monitors Problem OSX
Ton Roosendaal
bf-committers@blender.org
Fri, 17 Oct 2003 21:42:48 +0200
Hi,
Yep. We should code some intelligence... it is the reason why Blender
starts in a small window by default. Who's interested!
-Ton-
On Friday, Oct 17, 2003, at 15:45 Europe/Amsterdam, Douglas Bischoff
wrote:
> On Friday, October 10, 2003, at 11:00 AM, Ton Roosendaal wrote:
>
>> First, did you try to set the screen at 'thousands of colors?
>> It might be the amount of texture memory that's limited. OSX uses it
>> all over...
>
> Okay, finally got a chance to test this.
>
> Ton is correct: the problem stems from running out of texture memory.
> Setting one of the two monitors (not even the one running Blender,
> mind you) to "thousands" caused 90% of the problem to go away.
>
> My question is, "is there a more graceful way to handle this?" I've
> never seen another program do this, so is there some way to keep it
> from doing this? Perhaps a warning on launch that texture memory is
> low, "try reducing the number of colors on your monitors" or some > such?
>
> Thanks,
>
> -Bischofftep
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org