[Bf-committers] Re: [Bf-blender-cvs] ....(knife tool)
Tue, 14 Oct 2003 19:51:59 +1000
> This again comes down to the point that it's difficult to draw accurately
> the mouse, and the original intent of the tool (which was to selectivly
> geometry to a mesh). It escentially gives a "loop cut", but the loop can
> defined arbitrarily as opposed to Goofster's loop algorithm. One click
> one extra enter, since Pupmenu remembers last choice), to possibly avoid
> having to move dozens of verts.
Yup, I'm just trying to think practically though - in actual use, if I'm
adding geometry by knife cutting, I want the geometry where I want it. To
me, the 50% seems kind of arbitrary in a way - why not 40%? or 60%? If I'm
modelling something and cutting a new edge, in what situations would I want
a new edge at *exactly 50%* along the row, rather than a location of my own
I know I'm kinda playing the devil's advocate here, but every time a new
choice or option is added, there's a tradeoff. The trick is to know when the
added complexity and slower operation is worthwhile or not. Or maybe I'm
just paranoid about Blender turning into the typical open source UI which is
littered with thousands of options (reminded of this article:
http://ometer.com/free-software-ui.html ) when they may not be necessary.
So I'm just curious as to whether other people have found real-world
practical uses for the 50% option or not, since in my own experience, I
haven't, that's all.