[Bf-committers] UI design problem

Yomgui bf-committers@blender.org
Sun, 12 Oct 2003 19:50:35 +0200


During my port of blender 2.2x on Morphos, I've found that the UI design,
specialy the events managing, is very cpu consuming and badly designed... :-(

I've found many PIL_sleep_ms() and usage of functions to queue events, but
without consuming them during the sub-loop: with effect to unqueue
them in the main loop (and block cpu to manage the 256 events for nothing)

etc.. etc..

My question is: for futur, will be there a planned redesign of the UI events loop ? (globaly, not just the main loop, but