[Bf-committers] UI design problem
Yomgui
bf-committers@blender.org
Sun, 12 Oct 2003 19:50:35 +0200
Hi,
During my port of blender 2.2x on Morphos, I've found that the UI design,
specialy the events managing, is very cpu consuming and badly designed... :-(
I've found many PIL_sleep_ms() and usage of functions to queue events, but
without consuming them during the sub-loop: with effect to unqueue
them in the main loop (and block cpu to manage the 256 events for nothing)
etc.. etc..
My question is: for futur, will be there a planned redesign of the UI events loop ? (globaly, not just the main loop, but
everywhere).
Regards,
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