[Bf-committers] Multiple Monitors Problem OSX

John K. Walton bf-committers@blender.org
Fri, 10 Oct 2003 10:54:28 -0400 (EDT)


on irix i test blender on dual screen always. this :0
and :1. so they are not the 'same' desktop.

On Fri, 10 Oct 2003, Ton Roosendaal wrote:
> Hi,
> 
> First, did you try to set the screen at 'thousands of colors?
> It might be the amount of texture memory that's limited. OSX uses it  
> all over...
> 
> -Ton-
> 
> 
> On Friday, Oct 10, 2003, at 15:50 Europe/Amsterdam, Douglas Bischoff  
> wrote:
> 
> > Hello!
> >
> > Been awhile since I bugged folks about OSX issues. :-)
> >
> > I don't know if any other coders are running OS X on dual-monitor  
> > systems, so this may be very hard to test, but when I am running  
> > Blender on my external monitor it loses OpenGL context CONSTANTLY.  
> > (This is perhaps not the right term, so I'll describe).
> >
> > 1) When I move the cursor to the bottom of the screen and the Dock  
> > appears (I have auto-hide turned on) the Blender window becomes  
> > completely corrupt, with repeating chunks of the desktop pattern  
> > throughout it and parts of the Blender menu somewhere in the middle of  
> > the screen. When the Dock hides again, the Blender window re-draws.
> >
> > 2) When Blender opens another window itself (ala when rendering) the  
> > background "main" Blender window does the same thing as described  
> > above: it goes completely haywire and fills the screen with repeating  
> > chunks of the desktop pattern.
> >
> > Probably an issue with GHOST, but perhaps not.
> >
> > Any help is greatly appreciated!
> >
> > -Bischofftep
> >
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> >
> >
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
> 
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