[Bf-committers] Multiple Monitors Problem OSX

Ton Roosendaal bf-committers@blender.org
Fri, 10 Oct 2003 17:00:08 +0200


First, did you try to set the screen at 'thousands of colors?
It might be the amount of texture memory that's limited. OSX uses it  
all over...


On Friday, Oct 10, 2003, at 15:50 Europe/Amsterdam, Douglas Bischoff  

> Hello!
> Been awhile since I bugged folks about OSX issues. :-)
> I don't know if any other coders are running OS X on dual-monitor  
> systems, so this may be very hard to test, but when I am running  
> Blender on my external monitor it loses OpenGL context CONSTANTLY.  
> (This is perhaps not the right term, so I'll describe).
> 1) When I move the cursor to the bottom of the screen and the Dock  
> appears (I have auto-hide turned on) the Blender window becomes  
> completely corrupt, with repeating chunks of the desktop pattern  
> throughout it and parts of the Blender menu somewhere in the middle of  
> the screen. When the Dock hides again, the Blender window re-draws.
> 2) When Blender opens another window itself (ala when rendering) the  
> background "main" Blender window does the same thing as described  
> above: it goes completely haywire and fills the screen with repeating  
> chunks of the desktop pattern.
> Probably an issue with GHOST, but perhaps not.
> Any help is greatly appreciated!
> -Bischofftep
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Ton Roosendaal  Blender Foundation ton@blender.org