[Bf-committers] Multiple Monitors Problem OSX

Ton Roosendaal bf-committers@blender.org
Fri, 10 Oct 2003 17:00:08 +0200


Hi,

First, did you try to set the screen at 'thousands of colors?
It might be the amount of texture memory that's limited. OSX uses it  
all over...

-Ton-


On Friday, Oct 10, 2003, at 15:50 Europe/Amsterdam, Douglas Bischoff  
wrote:

> Hello!
>
> Been awhile since I bugged folks about OSX issues. :-)
>
> I don't know if any other coders are running OS X on dual-monitor  
> systems, so this may be very hard to test, but when I am running  
> Blender on my external monitor it loses OpenGL context CONSTANTLY.  
> (This is perhaps not the right term, so I'll describe).
>
> 1) When I move the cursor to the bottom of the screen and the Dock  
> appears (I have auto-hide turned on) the Blender window becomes  
> completely corrupt, with repeating chunks of the desktop pattern  
> throughout it and parts of the Blender menu somewhere in the middle of  
> the screen. When the Dock hides again, the Blender window re-draws.
>
> 2) When Blender opens another window itself (ala when rendering) the  
> background "main" Blender window does the same thing as described  
> above: it goes completely haywire and fills the screen with repeating  
> chunks of the desktop pattern.
>
> Probably an issue with GHOST, but perhaps not.
>
> Any help is greatly appreciated!
>
> -Bischofftep
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org