[Bf-committers] OpenGL compliance test

Kester Maddock bf-committers@blender.org
Sat, 22 Nov 2003 12:20:26 +1300


Hi Ton,

You might like to check out GL Excess http://www.glexcess.com

It is an GL Benchmark program that was recently released under the GPL.  
It is has the benchmark code stripped, and it doesn't test 2d, but it's 
a start.

Kester

Ton Roosendaal wrote:

> Hi,
>
> With more and more people using Blender, we get into troubles with  
> OpenGL again. It resembles the situation in NaN, where we had to 
> invest  in all types of gfx cards and build a testing farm. Daniel 
> Dunbar did  some nice work then in testing several PC configurations 
> (Linux,  Windows) and drivers settings.
>
> For an open source organization we have to do this differently... and 
> I  don't know yet how to exactly solve it. We could seek cooperation 
> with  other OpenGL projects, but most likely the gamers side of OpenGL 
> world  won't have the troubles we encounter. I could also ask 
> opengl.org for  help with it...
>
> One idea I had was developing a simple Ghost based test program,  
> opening 2 windows and doing all kinds of checks, including asking the  
> user to close windows, hide them, switch desktop or focus, etc.
> The most common errors are in 2d commands, like pixel reading and  
> drawing, frontbuffer drawing, and this using glViewport and glScissor  
> switching a lot.
>
> I'm curious to find out if there's a good cross platform other OpenGL  
> application existing we could use as verification test. People are 
> less  likely to blame us when they find out similar programs all 
> suffer from  the same errors. (And no, the famous OpenGL Gears is a 
> plain dumb  example!).
>
> Then there's the problem of actively managing a database with reports  
> from users... like the thread Matt posted a long time ago on the 
> 'news  and chat' forum. We need someone to digest all this info, and 
> build a  good spreadsheet out of it. Maybe this is something to write 
> in  php/mysql, where people can easily submit their own system stats.
>
> So:
> - other opengl projects we can cooperate with?
> - other opengl progs we can use as verification?
> - someone interested in building a database?
>
> -Ton-
>
>
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
>
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