[Bf-committers] OpenGL compliance test

Ton Roosendaal bf-committers@blender.org
Wed, 19 Nov 2003 15:12:21 +0100


Hi,

This is only to measure 3d drawing performance. Such stuff will work on  
99.99% of all cards and OS's...

-Ton-


On Wednesday, Nov 19, 2003, at 14:29 Europe/Amsterdam, Lyndon Tremblay  
wrote:

> SPECviewperf  
> <http://www.specbench.org/gpc/opc.static/viewperf711info.html> at  
> http://www.specbench.org/ - this is an OpenGL compliancy and  
> benchmarking set for Unx and Windows. Perhaps OS X support is here  
> too. It is freely downloadable, and the site mentions something about  
> "Fair Use". I am unsure of the license, but have used this myself.
>
> Ton Roosendaal wrote:
>> Hi,
>>
>> With more and more people using Blender, we get into troubles with   
>> OpenGL again. It resembles the situation in NaN, where we had to  
>> invest  in all types of gfx cards and build a testing farm. Daniel  
>> Dunbar did  some nice work then in testing several PC configurations  
>> (Linux,  Windows) and drivers settings.
>>
>> For an open source organization we have to do this differently... and  
>> I  don't know yet how to exactly solve it. We could seek cooperation  
>> with  other OpenGL projects, but most likely the gamers side of  
>> OpenGL world  won't have the troubles we encounter. I could also ask  
>> opengl.org for  help with it...
>>
>> One idea I had was developing a simple Ghost based test program,   
>> opening 2 windows and doing all kinds of checks, including asking the  
>>  user to close windows, hide them, switch desktop or focus, etc.
>> The most common errors are in 2d commands, like pixel reading and   
>> drawing, frontbuffer drawing, and this using glViewport and glScissor  
>>  switching a lot.
>>
>> I'm curious to find out if there's a good cross platform other OpenGL  
>>  application existing we could use as verification test. People are  
>> less  likely to blame us when they find out similar programs all  
>> suffer from  the same errors. (And no, the famous OpenGL Gears is a  
>> plain dumb  example!).
>>
>> Then there's the problem of actively managing a database with reports  
>>  from users... like the thread Matt posted a long time ago on the  
>> 'news  and chat' forum. We need someone to digest all this info, and  
>> build a  good spreadsheet out of it. Maybe this is something to write  
>> in  php/mysql, where people can easily submit their own system stats.
>>
>> So:
>> - other opengl projects we can cooperate with?
>> - other opengl progs we can use as verification?
>> - someone interested in building a database?
>>
>> -Ton-
>>
>>
>> ---------------------------------------------------------------------- 
>> -- --
>> Ton Roosendaal  Blender Foundation ton@blender.org   
>> http://www.blender.org
>>
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>
>
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org