[Bf-committers] OpenGL compliance test
Ton Roosendaal
bf-committers@blender.org
Wed, 19 Nov 2003 15:12:21 +0100
Hi,
This is only to measure 3d drawing performance. Such stuff will work on
99.99% of all cards and OS's...
-Ton-
On Wednesday, Nov 19, 2003, at 14:29 Europe/Amsterdam, Lyndon Tremblay
wrote:
> SPECviewperf
> <http://www.specbench.org/gpc/opc.static/viewperf711info.html> at
> http://www.specbench.org/ - this is an OpenGL compliancy and
> benchmarking set for Unx and Windows. Perhaps OS X support is here
> too. It is freely downloadable, and the site mentions something about
> "Fair Use". I am unsure of the license, but have used this myself.
>
> Ton Roosendaal wrote:
>> Hi,
>>
>> With more and more people using Blender, we get into troubles with
>> OpenGL again. It resembles the situation in NaN, where we had to
>> invest in all types of gfx cards and build a testing farm. Daniel
>> Dunbar did some nice work then in testing several PC configurations
>> (Linux, Windows) and drivers settings.
>>
>> For an open source organization we have to do this differently... and
>> I don't know yet how to exactly solve it. We could seek cooperation
>> with other OpenGL projects, but most likely the gamers side of
>> OpenGL world won't have the troubles we encounter. I could also ask
>> opengl.org for help with it...
>>
>> One idea I had was developing a simple Ghost based test program,
>> opening 2 windows and doing all kinds of checks, including asking the
>> user to close windows, hide them, switch desktop or focus, etc.
>> The most common errors are in 2d commands, like pixel reading and
>> drawing, frontbuffer drawing, and this using glViewport and glScissor
>> switching a lot.
>>
>> I'm curious to find out if there's a good cross platform other OpenGL
>> application existing we could use as verification test. People are
>> less likely to blame us when they find out similar programs all
>> suffer from the same errors. (And no, the famous OpenGL Gears is a
>> plain dumb example!).
>>
>> Then there's the problem of actively managing a database with reports
>> from users... like the thread Matt posted a long time ago on the
>> 'news and chat' forum. We need someone to digest all this info, and
>> build a good spreadsheet out of it. Maybe this is something to write
>> in php/mysql, where people can easily submit their own system stats.
>>
>> So:
>> - other opengl projects we can cooperate with?
>> - other opengl progs we can use as verification?
>> - someone interested in building a database?
>>
>> -Ton-
>>
>>
>> ----------------------------------------------------------------------
>> -- --
>> Ton Roosendaal Blender Foundation ton@blender.org
>> http://www.blender.org
>>
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>
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org