[Bf-committers] OpenGL compliance test
Wed, 19 Nov 2003 06:29:42 -0700
http://www.specbench.org/ - this is an OpenGL compliancy and
benchmarking set for Unx and Windows. Perhaps OS X support is here too.
It is freely downloadable, and the site mentions something about "Fair
Use". I am unsure of the license, but have used this myself.
Ton Roosendaal wrote:
> With more and more people using Blender, we get into troubles with
> OpenGL again. It resembles the situation in NaN, where we had to
> invest in all types of gfx cards and build a testing farm. Daniel
> Dunbar did some nice work then in testing several PC configurations
> (Linux, Windows) and drivers settings.
> For an open source organization we have to do this differently... and
> I don't know yet how to exactly solve it. We could seek cooperation
> with other OpenGL projects, but most likely the gamers side of OpenGL
> world won't have the troubles we encounter. I could also ask
> opengl.org for help with it...
> One idea I had was developing a simple Ghost based test program,
> opening 2 windows and doing all kinds of checks, including asking the
> user to close windows, hide them, switch desktop or focus, etc.
> The most common errors are in 2d commands, like pixel reading and
> drawing, frontbuffer drawing, and this using glViewport and glScissor
> switching a lot.
> I'm curious to find out if there's a good cross platform other OpenGL
> application existing we could use as verification test. People are
> less likely to blame us when they find out similar programs all
> suffer from the same errors. (And no, the famous OpenGL Gears is a
> plain dumb example!).
> Then there's the problem of actively managing a database with reports
> from users... like the thread Matt posted a long time ago on the
> 'news and chat' forum. We need someone to digest all this info, and
> build a good spreadsheet out of it. Maybe this is something to write
> in php/mysql, where people can easily submit their own system stats.
> - other opengl projects we can cooperate with?
> - other opengl progs we can use as verification?
> - someone interested in building a database?
> Ton Roosendaal Blender Foundation firstname.lastname@example.org
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