[Bf-committers] New Blender model method
car
bf-committers@blender.org
Sat, 31 May 2003 07:20:11 -0400
Go For it.
What we need is for Blender to be come a Modeling MECA for game artists
In stead of using MilkShape and others.
^v^
">On Saturday, May 31, 2003, at 06:00 AM,
bf-committers-request@blender.org wrote:
I've had a chance to both ponder my edge loop selection approach and
finally
get to play with Wings. Now that I have done so, I am pretty much on
board
with trying the winged edge suggestion. However, rather than proceed
haphazardly along a randomly chosen path, I wonder if this might be a
good
time for a discussion about where Blender's modeling capabilities
should be
heading. From that, we could create a road map of sorts that will
hopefully
guide development along a semi-predictable path. I think this should
include a description of some typical workflows that different kinds of
users might adopt.
I'm willing to take a stab at writing up a strawman if I had some
confidence
that anyone would read it and care.
-Andy
BTW - I think that this is orthogonal to the Next Generation Blender
being
>discussed on the blender.org site.