[Bf-committers] New Blender model method

car bf-committers@blender.org
Sat, 31 May 2003 07:20:11 -0400


Go For it.
What we need is for Blender to be come a Modeling MECA for game artists
In stead of using MilkShape and others.

^v^
">On Saturday, May 31, 2003, at 06:00  AM, 
bf-committers-request@blender.org wrote:

I've had a chance to both ponder my edge loop selection approach and 
finally
get to play with Wings.  Now that I have done so, I am pretty much on 
board
with trying the winged edge suggestion.  However, rather than proceed
haphazardly along a randomly chosen path, I wonder if this might be a 
good
time for a discussion about where Blender's modeling capabilities 
should be
heading.  From that, we could create a road map of sorts that will 
hopefully
guide development along a semi-predictable path.  I think this should
include a description of some typical workflows that different kinds of
users might adopt.

I'm willing to take a stab at writing up a strawman if I had some 
confidence
that anyone would read it and care.

-Andy

BTW - I think that this is orthogonal to the Next Generation Blender 
being
 >discussed on the blender.org site.