Next Generation Modeling (was RE: [Bf-committers] Edge Loop Selection in Meshes)

Matt Ebb bf-committers@blender.org
Sat, 31 May 2003 14:12:57 +1000


Speaking of this topic, it seems that strubi has gotten a different mesh
library working with Blender, based on the stuff here:
http://www.section5.ch/?which=1&sub=1

This is his post in the forums:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&p=8144#8144


Matt


----- Original Message ----- 
From: "Andy Davis" <biggernoise@attbi.com>
To: <bf-committers@blender.org>
Sent: Saturday, May 31, 2003 2:08 PM
Subject: Next Generation Modeling (was RE: [Bf-committers] Edge Loop
Selection in Meshes)


> I've had a chance to both ponder my edge loop selection approach and
finally
> get to play with Wings.  Now that I have done so, I am pretty much on
board
> with trying the winged edge suggestion.  However, rather than proceed
> haphazardly along a randomly chosen path, I wonder if this might be a good
> time for a discussion about where Blender's modeling capabilities should
be
> heading.  From that, we could create a road map of sorts that will
hopefully
> guide development along a semi-predictable path.  I think this should
> include a description of some typical workflows that different kinds of
> users might adopt.
>
> I'm willing to take a stab at writing up a strawman if I had some
confidence
> that anyone would read it and care.
>
> -Andy
>
> BTW - I think that this is orthogonal to the Next Generation Blender being
> discussed on the blender.org site.
>
>
>
> -----Original Message-----
> From: bf-committers-admin@blender.org
> [mailto:bf-committers-admin@blender.org]On Behalf Of Andy Davis
> Sent: Tuesday, May 27, 2003 9:19 PM
> To: bf-committers@blender.org
> Subject: RE: [Bf-committers] Edge Loop Selection in Meshes
>
>
> Yes, I'm still interested, thanks for the reply.
>
> I think I will proceed with my original plan as it should get me familiar
> with a nice slice of blender functionality.  However, I will immediately
> follow on with a tour through Wings and see what of that functionality I
can
> bring to Blender.
>
> -Andy
>
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