Next Generation Modeling (was RE: [Bf-committers] Edge Loop Selection in Meshes)
Andy Davis
bf-committers@blender.org
Fri, 30 May 2003 23:08:59 -0500
I've had a chance to both ponder my edge loop selection approach and finally
get to play with Wings. Now that I have done so, I am pretty much on board
with trying the winged edge suggestion. However, rather than proceed
haphazardly along a randomly chosen path, I wonder if this might be a good
time for a discussion about where Blender's modeling capabilities should be
heading. From that, we could create a road map of sorts that will hopefully
guide development along a semi-predictable path. I think this should
include a description of some typical workflows that different kinds of
users might adopt.
I'm willing to take a stab at writing up a strawman if I had some confidence
that anyone would read it and care.
-Andy
BTW - I think that this is orthogonal to the Next Generation Blender being
discussed on the blender.org site.
-----Original Message-----
From: bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org]On Behalf Of Andy Davis
Sent: Tuesday, May 27, 2003 9:19 PM
To: bf-committers@blender.org
Subject: RE: [Bf-committers] Edge Loop Selection in Meshes
Yes, I'm still interested, thanks for the reply.
I think I will proceed with my original plan as it should get me familiar
with a nice slice of blender functionality. However, I will immediately
follow on with a tour through Wings and see what of that functionality I can
bring to Blender.
-Andy