[Bf-committers] game engine

Ton Roosendaal bf-committers@blender.org
Wed, 28 May 2003 10:50:39 +0200


Hi Artem,

We still expect to have the game engine back soon, because an essential  
missing library (collision detection) will be open sourced in july.  
Still need confirmation on the date though.
Anyway, that's the reason why it was disabled in the past 2 releases.

To evaluate if blender will suit your needs, you can still use the 2.25  
version. If that's good for your project, it's worth waiting for the  
entire engine to become functional again.

-Ton-


On Tuesday, May 27, 2003, at 17:51 Europe/Amsterdam, Artem Baguinski  
wrote:

> hello, bf-committers.
>
> if this is a wrong place to ask, please redirect me.
>
> I working on a multimedia installation, a piece of new media art,
> involving realtime 3D and video. The 3D part is not very complicated -
> previous version i've coded in plain C. But disadvantage of that
> approach is that it's difficult to edit the scenes and implement nice
> navigation, among other things.
>
> I'd like to use blender in a new version of the installation - as
> modeller for environments and real time 3d graphics engine. But i wanna
> be able to add my custom code to it to add realtime video and external
> control capabilities (the installation is controlled by a laser-scanner
> kind of thing which doesn't appear to computer as a mouse or keyboard  
> :)
>
> That's why I'm interested in using the open source blender version, but
> apparently game engine support is temporarily broken in it.
>
> Is this true? Or could I build it with some smart configure switches? i
> tried like this:
>
> ./configure --prefix=/home/artm/local --enable-gameblender  
> --with-ode=/usr
>
> and it won't build (i was compiling 2.27 sources).
>
> I wonder what's the current status of game engine code (if i got it
> right you had to substitute some proprietary libraries the NaNs version
> used?) and who's working on it. I'm able to contribute - if you people
> need any help in this area - as long as my contributions are useful for
> my project i'll be payed for spending my time on them :)
>
> ah, yes, i also saw the "evil tree" with weird finnish name, may be  
> game
> engine is useable there?
>
> cheers,
> artm
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org