[Bf-committers] Doppler effect support in the sequencer

Kent Mein bf-committers@blender.org
Fri, 23 May 2003 13:47:53 -0500


In reply to Martin Poirier (theeth@yahoo.com):

> I really don't know how this works in GameBlender at
> all, but with the sound effect in the sequencer, would
> it be possible to define an object as emitter and then
> have the distance and speed of the emitter affect the
> output of the sound?
> 
> well, I guess that's more of a feature suggestion, but
> anyway, I'd like to know if that would be little or
> much work.
> 
> thanks,
> Martin

It should work in the game engine, will not work in the sequencer.

Kent
-- 
mein@cs.umn.edu
http://www.cs.umn.edu/~mein