[Bf-committers] Sequencer Audio proposal and testing version
John K. Walton
bf-committers@blender.org
Fri, 23 May 2003 13:16:36 -0400 (EDT)
On Fri, 23 May 2003, instinctive new media wrote:
>
>
> OK,
>
> I've just fired up my IRIX box and hooked it up as far as
> needed and I've tried your binary.
>
> As all other big-endian testers, I only got garbage sound output,
> and I noticed that the waveform display in the sequence strips is
> also wrong.
>
> This hints at a problem in the WAV file loader, NOT in my code,
> as the sequence strip wav display doesn't do much more than just
> take the shorts and use them as the length for the vertical lines.
>
> Did sound in the game engine ever work on big-endian platforms, or
> was it ever tested?
there never was sound on irix, openal was not (still is not implemented
on irix).
> Anyway, if nobody else feels like it, I will try to compile instinctive
> on irix and fix the loader.
>
>
>
> | alexander ewering instinctive new media
> | ae@instinctive.de http://www.instinctive.de
> |
> | fon: +49-2393-220558 fax: +49-2393-220559
>
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