[Bf-committers] Sequencer Audio proposal and testing version

John K. Walton bf-committers@blender.org
Fri, 23 May 2003 13:16:36 -0400 (EDT)


On Fri, 23 May 2003, instinctive new media wrote:

> 
> 
> OK,
> 
> I've just fired up my IRIX box and hooked it up as far as
> needed and I've tried your binary.
> 
> As all other big-endian testers, I only got garbage sound output,
> and I noticed that the waveform display in the sequence strips is
> also wrong.
> 
> This hints at a problem in the WAV file loader, NOT in my code,
> as the sequence strip wav display doesn't do much more than just
> take the shorts and use them as the length for the vertical lines.
> 
> Did sound in the game engine ever work on big-endian platforms, or
> was it ever tested?

there never was sound on irix, openal was not (still is not implemented
on irix).
 
> Anyway, if nobody else feels like it, I will try to compile instinctive
> on irix and fix the loader.
>
>
> 
> | alexander ewering           instinctive new media
> | ae@instinctive.de       http://www.instinctive.de 
> |
> | fon: +49-2393-220558         fax: +49-2393-220559
> 
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