[Bf-committers] Edge Loop Selection in Meshes
Willian Padovani Germano
bf-committers@blender.org
22 May 2003 22:04:23 -0300
On Thu, 2003-05-22 at 11:46, Chris Want wrote:
> My feeling that the best approach for this
> is to create a 2nd editmode (ctrl-Tab, prehaps)
> that uses winged edge datatypes and allows for
> the selection of edges. Then there all sorts of
> edge based operations that become possible.
> There is also the wings source code to look
> at as a reference (if you don't mind reading
> erlang).
That's a pretty good idea. The kind of feature that, well done, would
shake the open source modeling community. Don't know how easy that
would be, though.
>From what I've seen -- corrections welcomed, of course -- in Edit Mode
Blender converts the mesh data to the "E" type, where verts/faces have
flags to indicate whether they are selected, etc. Having a new "WMesh"
mode for winged edge structures seems to fit nicely.
Only thing (just something users would have to get used to) is that a
winged edge representation doesn't like lines and isolated vertices, but
its possible to "convert" from normal Blender representation to that and
back, of course.
We should really consider Chris' suggestion...
--
Willian, wgermano@ig.com.br