[Bf-committers] Edge Loop Selection in Meshes

Chris Want bf-committers@blender.org
Thu, 22 May 2003 08:46:54 -0600


My feeling that the best approach for this
is to create a 2nd editmode (ctrl-Tab, prehaps)
that uses winged edge datatypes and allows for
the selection of edges. Then there all sorts of
edge based operations that become possible.
There is also the wings source code to look
at as a reference (if you don't mind reading
erlang).

Chris