[Bf-committers] Big Ouch Bug
Studio
bf-committers@blender.org
Tue, 13 May 2003 18:41:08 -0400
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Heyo:
Updated from CVS this evening at 1800 local (2200 GMT). Tried my usual
build, and with --enable-exppython I got a compile error. So I switched
that off, and compiled successfully on OS X 10.2.6.
Now, if I delete the standard "plane" file, and attempt to add any
other primitive, Blender crashes with the following error:
----
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000018
Thread 0 Crashed:
#0 0x0001f890 in tbox_execute (crt.c:300)
#1 0x0001735c in screenmain (crt.c:300)
#2 0x000031ec in main (crt.c:300)
----
Only happens if I delete the standard plane. I can add objects
willy-nilly as long as I don't delete the standard plane. If I add
another object, THEN delete the standard plane, same problem exactly.
Lastly, far from as bad but annoying, if one cancels the "add" of a
mesh object after you get to the point of typing how many vertices it
has, you still end up with an object, just that it has no vertices:
only a center.
I don't think this is my setup, though of course it's possible I have
something misconfigured. Can anyone confirm this bug?
-Bischofftep
--Apple-Mail-2--603458884
Content-Transfer-Encoding: 7bit
Content-Type: text/enriched;
charset=US-ASCII
Heyo:
Updated from CVS this evening at 1800 local (2200 GMT). Tried my usual
build, and with --enable-exppython I got a compile error. So I
switched that off, and compiled successfully on OS X 10.2.6.
Now, if I delete the standard "plane" file, and attempt to add any
other primitive, Blender crashes with the following error:
----
<fixed>Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000018
Thread 0 Crashed:
#0 0x0001f890 in tbox_execute (crt.c:300)
#1 0x0001735c in screenmain (crt.c:300)
#2 0x000031ec in main (crt.c:300)
----
Only happens if I delete the standard plane. I can add objects
willy-nilly as long as I don't delete the standard plane. If I add
another object, THEN delete the standard plane, same problem exactly.
Lastly, far from as bad but annoying, if one cancels the "add" of a
mesh object after you get to the point of typing how many vertices it
has, you still end up with an object, just that it has no vertices:
only a center.
I don't think this is my setup, though of course it's possible I have
something misconfigured. Can anyone confirm this bug?
-Bischofftep
</fixed>
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