[Bf-committers] final patch for DRI crash
Meino Christian Cramer
bf-committers@blender.org
Mon, 12 May 2003 12:21:25 +0200 (CEST)
From: Jacek Pop=B3awski <jpopl@interia.pl>
Subject: Re: [Bf-committers] final patch for DRI crash
Date: Mon, 12 May 2003 11:34:43 +0200
Hi Blender Sourcerers !
Next time when I have an OpenGL related problem like my crashes
while using PovAnim I will remember this mail...
Not always the XFree drivers are guilty, I think... ;)
:))) ;)))
=
Happy hacking!
Meino
> On Mon, May 12, 2003 at 11:22:27AM +0200, Ton Roosendaal wrote:
> > Thats fabulous! And logical too, hopefully this will solve quite so=
me =
> > troubles we had with opengl for the free unices.
> =
> I was browsing OpenGL code in Blender tonight, and it was great fun, =
for
> example:
> =
> * Really Blender should never _ever_ try
> * to do such a thing, =
> =
> or:
> =
> /* XXXXXXXXXXXXXXXX very hacky, not allowed to release
> * again after 2.24
> =
> but best one is:
> =
> static int is_a_really_crappy_nvidia_card(void) =
> =
> (it's best because I don't like nvidia because their closed source on=
ly
> drivers)
> =
> > This brings me to a related topic: for windows users we have a pret=
ty =
> > useful page on h/w OpenGL tweaking at our site. I would love to see=
an =
> > equivalent with tips for the Linux/FreeBSD versions of Blender.
> =
> I think some stuff from OpenGL parts of Blender could be rewritten. I=
t's very
> complex and messy. Maybe after release (2.27 or 2.28) we can rewritte=
at least
> few functions, then let users on different platforms test it? IMHO cl=
ean&buggy
> code is better than dirty&buggy, because in first case it's easier to=
fix bugs
> :)