[Bf-committers] final patch for DRI crash

Meino Christian Cramer bf-committers@blender.org
Mon, 12 May 2003 12:21:25 +0200 (CEST)


From: Jacek Pop=B3awski <jpopl@interia.pl>
Subject: Re: [Bf-committers] final patch for DRI crash
Date: Mon, 12 May 2003 11:34:43 +0200

Hi Blender Sourcerers !

   Next time when I have an OpenGL related problem like my crashes
   while using PovAnim I will remember this mail...

   Not always the XFree drivers are guilty, I think... ;)

   :))) ;)))
   =

   Happy hacking!
   Meino




> On Mon, May 12, 2003 at 11:22:27AM +0200, Ton Roosendaal wrote:
> > Thats fabulous! And logical too, hopefully this will solve quite so=
me  =

> > troubles we had with opengl for the free unices.
> =

> I was browsing OpenGL code in Blender tonight, and it was great fun, =
for
> example:
> =

>                          * Really Blender should never _ever_ try
>                          * to do such a thing, =

> =

> or:
> =

> /* XXXXXXXXXXXXXXXX very hacky, not allowed to release
>  * again after 2.24
> =

> but best one is:
> =

> static int is_a_really_crappy_nvidia_card(void) =

> =

> (it's best because I don't like nvidia because their closed source on=
ly
> drivers)
> =

> > This brings me to a related topic: for windows users we have a pret=
ty  =

> > useful page on h/w OpenGL tweaking at our site. I would love to see=
 an  =

> > equivalent with tips for the Linux/FreeBSD versions of Blender.
> =

> I think some stuff from OpenGL parts of Blender could be rewritten. I=
t's very
> complex and messy. Maybe after release (2.27 or 2.28) we can rewritte=
 at least
> few functions, then let users on different platforms test it? IMHO cl=
ean&buggy
> code is better than dirty&buggy, because in first case it's easier to=
 fix bugs
> :)