[Bf-committers] Hard lock while using GUI-Scripts Was Re: [Bf-committers]
Quicktime & autoconf
Meino Christian Cramer
bf-committers@blender.org
Mon, 05 May 2003 07:28:26 +0200 (CEST)
From: Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Subject: Re: [Bf-committers] Quicktime & autoconf
Date: Mon, 5 May 2003 11:52:57 +1200
Hi Kester,
...will try this this evening, since I am not at home for a while
this day.
I am eager to catch the bug and to help the blender sourcerer a
little bit in makeing Blender a stable place in life :)
I have another script found (an exporter to the yafray renderer -- by
the way: yafray is excellent compared to its early state of
development!), which puts some buttons on the screen.
I will try to lock my box with it as soon as I am at home ;))
Thank you very much for your support, Kester ! :)
Kind regards,
Meino
PS: I haeve changed the subject of the mail to distinguish this
thread from that which deals with the other problem: The
quicktime-I-cannot-compile-this-without-hacking-configure.ac-bug.
OK?
> Hi Meino,
>
> I don't think pdb's --> or step function is very accurate. :)
> You can insert breakpoints and step to those, or move the set_trace call to
> change the stop point. You have to find the latest point in the script you
> can break at before crashing. It is probably before trace_rectangle3(r,c,c1)
> in draw1 which has the first GL calls.
>
> Otherwise (workaround), set_trace after "That's began!" and type this into the
> pdb prompt:
> export_file(anim, patchtype, debug, 'inc', G_Set, layer, export,
> texturestype)
>
> Can you get a gui out of any other script?
>
> Kester
>
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