[Bf-committers] CVS commit: blender/source/blender/blenkernel BKE_booleanops.h blender/source/blender/src booleanops.c

LarstiQ bf-committers@blender.org
Mon, 24 Mar 2003 17:33:25 +0100


On Mon, Mar 24, 2003 at 05:17:59PM +0100, Laurence Bourn wrote:
> Hiya Daniel,
> Good to see you working on the Sauces hombre!
> 
> Vertex normals on boolean mangled meshes look bad coz the polygons in the
> neighbourhood of the intersection between the objects are of poor quality
> (long thin etc). It is much better to make the boolean operation itself
> compute a new vertex normal each time it splits a face. It shouldn't be that
> hard to convince the boolean op stuff in intern to do this. Maybe I should
> do it? All that BSP code was such a bad idea for doing boolean ops much
> better to use the algorithm here:
> 
> <http://www.flipcode.com/cgi-bin/msg.cgi?showThread=13November2000-Construct
> iveSolidGeometry&forum=askmid&id=-1>

That looks good to me, also a bit of work tho :) Do you want to
implement all that?

LarstiQ