[Bf-committers] VRML 1.0 export

Ton Roosendaal bf-committers@blender.org
Mon, 30 Jun 2003 20:10:55 +0200


Hi,

Bug #352

Check my latest patch in exotic.c... anyone here who uses vrml for  
export?
It now should save texture UV coords correctly. Can't verify that here.

-Ton-

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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org