[Bf-committers] Windows + geforge = please test
Ton Roosendaal
bf-committers@blender.org
Mon, 30 Jun 2003 15:55:05 +0200
Hi,
Bug report #322, setting 'full scene antialiasing' at Geforce makes
blender look horrible.
I digged up from opengl.org archives the following info:
glDisable(MULTISAMPLE_ARB);
This #define is available at OSX here, but I don't count on it being
available at all platforms. So, can someone with windows & geforce try
this:
--------------------
source/creator.c, line #532 (or after setscreen(G.curscreen);)
#ifdef _WIN32
glDisable(MULTISAMPLE_ARB);
#endif
----------------
And check blender running with this Geforce option? If it works, you
deserve a commit!
Thanks,
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org