[Bf-committers] Windows + geforge = please test

Ton Roosendaal bf-committers@blender.org
Mon, 30 Jun 2003 15:55:05 +0200


Hi,

Bug report #322, setting 'full scene antialiasing' at Geforce makes  
blender look horrible.

I digged up from opengl.org archives the following info:

glDisable(MULTISAMPLE_ARB);

This #define is available at OSX here, but I don't count on it being  
available at all platforms. So, can someone with windows & geforce try  
this:

--------------------
source/creator.c, line #532  (or after setscreen(G.curscreen);)

#ifdef _WIN32
	glDisable(MULTISAMPLE_ARB);
#endif
----------------

And check blender running with this Geforce option? If it works, you  
deserve a commit!
Thanks,

-Ton-

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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org