[Bf-committers] plug-in & c

Mr. gold finger bf-committers@blender.org
26 Jun 2003 16:18:37 +0200


On Thu, 2003-06-26 at 15:26, alexander ewering wrote:
> On 25 Jun 2003, Mr. gold finger wrote:
> 
> > I think that it would be great to have the possibility to write (fast)
> > plug-in in C or C++
> > 
> > I`m thinking about "dynamic loadable" plug-in that comunicate to blender
> > trough an API (like plug-in written in python)
> 
> Well, the thing is that most Blender plugins ARE exactly
> what you described - shared objects (.so) written in C.
> So your idea is not really new :)
> All texture and sequence plugins are like that.
> 
> And most other plugins that DON'T deal with huge amounts
> of bitmap data do not require the speed of C... so it's fine
> to have them in Python, I'd suppose.

Excuse me but I didn`t understand that "strategy".
tanks for the explanation.

> 
> | alexander ewering           instinctive new media
> | ae@instinctive.de       http://www.instinctive.de
> |
> | fon: +49-2393-220558         fax: +49-2393-220559
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
-- 
michele carla` (gold finger) <gold.finger@bbs.olografix.org>