[Bf-committers] plug-in & c

Alexander Ewering bf-committers@blender.org
Thu, 26 Jun 2003 15:26:28 +0200 (CEST)


On 25 Jun 2003, Mr. gold finger wrote:

> I think that it would be great to have the possibility to write (fast)
> plug-in in C or C++
> 
> I`m thinking about "dynamic loadable" plug-in that comunicate to blender
> trough an API (like plug-in written in python)

Well, the thing is that most Blender plugins ARE exactly
what you described - shared objects (.so) written in C.
So your idea is not really new :)
All texture and sequence plugins are like that.

And most other plugins that DON'T deal with huge amounts
of bitmap data do not require the speed of C... so it's fine
to have them in Python, I'd suppose.

| alexander ewering           instinctive new media
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