[Bf-committers] Please test!
Ton Roosendaal
bf-committers@blender.org
Tue, 17 Jun 2003 22:08:55 +0200
Hi,
Great, feedback! I also found a new one, the Radiosity buttons feel
very unresponsive in a maximized window... very weird.
> Did find that the spherical UV mapping still has some odd behavior: a
> wrap will sometimes put faces in the middle of nowhere instead of
> contiguous where they belong. I can provide some screenshots if
> someone wants to work on it.
Nice one for a rookie to put the teeth in! I doubt it's OSX related?
> There is a nasty flash when clicking the "maximize" button, don't know
> if this is preventable or not.
Yah, I get that wind resizing the window too. It is low level
ghost/opengl context stuff. I tried to fix more here, without
results... (the close renderwin error). I've asked Maarten Gribnau for
assistance.
> Clicking on "Options" button when selecting a Quicktime Codex still
> brings up a blank window and essentially locks up Blender: it becomes
> unresponsive until you force quit it.
Hope someone else does it... like the ones that wanted this feature in
the first place!
> When in UV select mode, the cursor in the object window is a "rotate"
> arrow. Ton, I think maybe you were looking to make better use of the
> various system cursors available under OS X, but this particular one
> confused me. I thought I was suddenly dropped into Rotate mode because
> of how this cursor looked. Perhaps an open arrow instead?
There are only a very few OSX cursors by default. At Irix, and I
remember at all X11 versions, the cursor switches direction (right
pointing) when in this mode. The only function is to remind you're in a
'mode'... people get stuck too easily.
Maybe it's a good idea to use the crosshair instead for it? Serves as a
warning too, and we can ask some designers to come with a definite new
set of blender cursors.
> Still have to click on the main Blender screen title bar after
> dismissing the render screen with "ESC." This isn't so much a bug as
> it is an unusual method of working with the program. Those that don't
> know the trick will think that Blender is broken or locked up.
Fixed that (previous mail from me). Need feedback on other platforms.
-Ton-
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org