[Bf-committers] Compiling Blender fails: FTGLPixmapFont.h missing

Chris Want bf-committers@blender.org
Sun, 15 Jun 2003 16:30:04 -0600

Do you have ftgl installed? If the buttons in your auto*
builds were rendered with true type fonts, then you
must have it installed somewhere. Do:

export NAN_FTGL=<path to your ftgl installation>

then do 'make' again.


> Indeed, the file FTGLPixmapFont.h that FTF_TTFont.h is trying to include is 
> really missing.
> I use the following freetype realated options for building blender:
>   export INTERNATIONAL=true
>   export WITH_FREETYPE2=true