[Bf-committers] Compiling Blender fails: FTGLPixmapFont.h missing
Sun, 15 Jun 2003 16:30:04 -0600
Do you have ftgl installed? If the buttons in your auto*
builds were rendered with true type fonts, then you
must have it installed somewhere. Do:
export NAN_FTGL=<path to your ftgl installation>
then do 'make' again.
> Indeed, the file FTGLPixmapFont.h that FTF_TTFont.h is trying to include is
> really missing.
> I use the following freetype realated options for building blender:
> export INTERNATIONAL=true
> export WITH_FREETYPE2=true