[Bf-committers] exppython OS X

Willian Padovani Germano bf-committers@blender.org
14 Jun 2003 06:53:05 -0300


On Fri, 2003-06-13 at 05:58, Ton Roosendaal wrote: 

> I have OSX 10.2.6 here too.
> Just compiled with regular makefiles, with "setenv EXPYTHON=true". It  
> compiles the lib and links it, and blender opens just fine.

So it's probably not a problem with OS X in general.  Good : ), thanks,
Ton.

Michael, the next thing you could try is make sure that your cvs copy
isn't messed up.  Simply deleting the source/blender/python/ dir and
doing a cvs update should be enough.

Anyway, we'll soon have more people testing on all systems, so pending
problems won't go unnoticed.

> Now, where is a good testing python script to load & run? Also to find  
> out if it *really* uses the new python?

import Blender
print dir(Blender)

is enough to know if exppython is in place.  The output to the console
should be:

In BPY_txt_do_python
Using a clean Global Dictionary.
Run Python script "Text" ...
['Armature', 'BGL', 'Camera', 'Curve', 'Draw', 'Get', 'Image', 'Ipo',
'Lamp', 'Material', 'Metaball', 'NMesh', 'Object', 'Redraw',
'ReleaseGlobalDict', 'Scene', 'Set', 'Text', 'Types', 'Window',
'__doc__', '__name__', 'bylink', 'event', 'link']


Note modules like Armature, Curve and Metaball above, they are not
present in 2.27, so if you see them, it's exppython.

I'm attaching a piece of script that implements a simple file selector,
using Draw and BGL.  All this piece does is let you choose a file in a
blue screen, then it complains about it in a red screen.  If you got
that, it's working fine. 

Another simple test, using the real FileSelector:

#-----------
import Blender as b 

def f(fname):
  print "\nYou chose this file: %s\n" % fname

b.Window.FileSelector(f, "Choose one!")
#b.Window.ImageSelector(f, "Choose one!")

#-----------

To test also the ImageSelector, comment ("#") the FileSelector line and
uncomment the one below it, of course.

** Please do a cvs update before.  FileSelector and ImageSelector
started crashing Blender.  More recent changes in another file caused
that, but now it should be fixed.

--
Willian, wgermano@ig.com.br