[Bf-committers] windows coder needed!

Ton Roosendaal bf-committers@blender.org
Thu, 12 Jun 2003 19:38:38 +0200


I've put back the ESC callback timer, which was removed while  
integrating Ghost in Blender. This will effectively solve the 'slow  
render bug', which was caused by too many calls to the event processing  
routines of GHost. And of course solve the current hacked in code,  
which gives bad interactivity.

For posix systems (everything except Windows) the signal()  
functionality supports this. You can set a callback function that is  
called with a certain timer interval. I use it to only read the event  
queue a few times per second, and set a global to be detected simply  
while rendering.

Now, it's tested & works at OSX. I want to commit it, but we need the  
Windows counterpart function. I've located it at msdn:
This manual page has alink to an example as well.

Who's available to code this? Then I can do the commit.
It's pretty simple for people used to windows libs. I am online  
available for help too.


Ton Roosendaal  Blender Foundation ton@blender.org