[Bf-committers] Per face normal

Ton Roosendaal bf-committers@blender.org
Thu, 12 Jun 2003 12:52:42 +0200


Hi,

I decided not to store normals for faces, since they can easily be =20
calculated on the fly.
In arithb.c are several calls to assist with this. (CalcNormFloat).

-Ton-


On Thursday, Jun 12, 2003, at 10:22 Europe/Amsterdam, Jordi Rovira i =20
Bonet wrote:

> Hello,
>
>    Is there a way to get the normal of a face in blender? Are the =20
> vertex indices in a specific order so i can use the cross product? I =20=

> cannot ue two sided faces...
>
> Gr=E0cies
>
> (bandoler)
>
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------------------------------------------------------------------------=20=

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Ton Roosendaal  Blender Foundation ton@blender.org =20
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