[Bf-committers] Depth of Field

Ton Roosendaal bf-committers@blender.org
Tue, 10 Jun 2003 22:34:52 +0200


Hi,

I wrote a first attempt. Strubi did it better. :)

Maybe you can research how it can be achieved better... because just  
using the zbuffer values is a quite unrealiable method. It doesnt  
detect halos, spotbundles, or transparant objects.

The brute force method (rendering & accumulating 16-64-256 stills)  
might work better. Is *very* simple to code as well. Worth a try?

Another hint for someone who gives it a try: accumulate heavily  
gamma-corrected; that way brighter parts nicely 'bleed' in the  
surrounding.

-Ton-


On Tuesday, Jun 10, 2003, at 20:29 Europe/Amsterdam, Douglas Bischoff  
wrote:

> Hello again:
>
> One of the things I find most frustrating about not having plug-in  
> support for OS X is the lack of access to Depth of Field  
> functionality. IMO any program that is supposed to simulate a camera  
> (as Blender's renderer is more-or-less trying to do) should handle  
> this basic function.
>
> I've posted a feature request asking for controls in the Camera button  
> panel to simulate commonly-understood photographic terms for depth of  
> field/focus. The visual representation might be akin to spotlights  
> and/or mist settings, with a graduated line or stripe indicating "too  
> close" to "in focus" to "too far" by a range of color from, say, red  
> to white to blue (using the convention of red for foreground warmth,  
> blue for background coolness).
>
> Is the author of the zBlur plugin still an active developer?
>
> Thanks for any response,
>
> -Bischofftep
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org