[Bf-committers] 64bit ready ?
Tue, 10 Jun 2003 10:16:53 -0500
In reply to Douglas Bischoff (firstname.lastname@example.org):
> On Tuesday, June 10, 2003, at 10:14 AM, Mark Constable wrote:
> >What sections of code could be looked at to get
> >the best mileage out of these possible 64bit
> >performance improvements ?
> Along the same lines, I was considering doing some profiling to see
> where we might be able to code some improvements to processor-heavy
> tasks (i.e. rendering mostly) to take advantage of things like Vector
> coprocessors (AltiVec on the Mac, and I believe there's something
> similar on the Windoze side?). Would this make things so
> machine-specific that the cross-platform builds would no longer be
> practical, or is there an easier way to do it?
Depends on what comes up in the profiling I'm guessing.
Come up with some more concrete examples and we'll be able to give you
a better answer. Who knows you might find some generic code that could
be improved in a non platform specific way.