[Bf-committers] 64bit ready ?
Mark Constable
bf-committers@blender.org
Wed, 11 Jun 2003 00:14:17 +1000
Apologies from another noisy user lurker, but I
am gradually crawling my way thru the code.
The previous thread about larger frame counts
kinda raises the general issue of how ready is
Blender to take advantage of 64 bit CPUs ?
The AMD64, in particular, is due by October so
>4Gb of ram and >2Gb files will become increasingly
common.
What sections of code could be looked at to get
the best mileage out of these possible 64bit
performance improvements ?
--markc