[Bf-committers] Radiosity Engine

Jacek Popławski bf-committers@blender.org
Sat, 7 Jun 2003 12:13:03 +0200

On Sat, Jun 07, 2003 at 12:21:38AM +0200, instinctive new media wrote:
> Why does the radiosity engine not SIMPLY use 'Add' textures instead
> of crappifying the mesh and then using vertex colors?

AFAIK all lighting in Blender is stored in vertex colors :-o

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