[Bf-committers] Gameengine - ODE and Python

Carsten Wartmann bf-committers@blender.org
Thu, 31 Jul 2003 22:16:27 +0200


=?iso-8859-1?Q?maci=5Fray?= writes:
 >  --- Willian Padovani Germano <wgermano@ig.com.br> schrieb:
 > > If you use add_mesh() it will be in Blender, but will only appear in the
 > > scene you link its object to.  So it's your choice where to let it be
 > > seen, if I understood what you want.
 > 
 > I meant, should the new Meshes survive when the gameengine is ended?

I think that gives interesting possibilities! If it is doable, do it
;-)

(reminds me at the old prototype SPACE key which stopped the
gameengine leaving the game in the current status for editing)

Carsten.