[Bf-committers] Gameengine - ODE and Python

Carsten Wartmann bf-committers@blender.org
Thu, 31 Jul 2003 22:16:27 +0200

=?iso-8859-1?Q?maci=5Fray?= writes:
 >  --- Willian Padovani Germano <wgermano@ig.com.br> schrieb:
 > > If you use add_mesh() it will be in Blender, but will only appear in the
 > > scene you link its object to.  So it's your choice where to let it be
 > > seen, if I understood what you want.
 > I meant, should the new Meshes survive when the gameengine is ended?

I think that gives interesting possibilities! If it is doable, do it

(reminds me at the old prototype SPACE key which stopped the
gameengine leaving the game in the current status for editing)