[Bf-committers] Gameengine - ODE and Python
Carsten Wartmann
bf-committers@blender.org
Thu, 31 Jul 2003 10:04:28 +0200
Patrick writes:
> maci_ray:
>
[···]
> >I thought ODE would do almost the same as sumo/solid? Maybe the physics
> >simulation is a bit different and has more features.
>
> I think that putting solid back in when it's available would be a
> good thing, because changing physics engines might totally throw the
> physics off-whack for some old games. Also, the current physics are a
> bit more gamey, which might suit some games better than ODE. Options
I think that the old engine is not good enough for both types of
games... Too simple for physic based games (Race, Fly, Space) and to
limitating for Jump&Run. So *I* think ODE would enhance, for Jump&Run
you usually have to make your own physics anyway (like the content
team at NaN did).
Carsten.