[Bf-committers] Noise Function (small patch)

hans pachet bf-committers@blender.org
Tue, 29 Jul 2003 23:44:49 +0200


>Jacques Guignot writes:
>  > hans pachet wrote:
>  >
>  > >
>  > >
>  > > you get the same as the old noise mapping, but in all directions, and
>  > > not only the z-direction.
>  >
>  >
>  >
>  > Yes, but it is a good think to transform the mesh in only one 
>direction.
>  > If mesh was modified in the three directions, it would be very tedious
>  > to control, no?
>
>Especially with only 2D Maps ;-)
>
>But a nice thing would be to be able to decide the direction of the
>noise. And of course in cunjunction of a mapping (best from UV Mapping).

Hmm, now I see why this wasn't done earlier :-)
When I'm back from holidays, I'll start coding to make the noise function 
more interesting.

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