[Bf-committers] Noise Function (small patch)
hans pachet
bf-committers@blender.org
Tue, 29 Jul 2003 23:44:49 +0200
>Jacques Guignot writes:
> > hans pachet wrote:
> >
> > >
> > >
> > > you get the same as the old noise mapping, but in all directions, and
> > > not only the z-direction.
> >
> >
> >
> > Yes, but it is a good think to transform the mesh in only one
>direction.
> > If mesh was modified in the three directions, it would be very tedious
> > to control, no?
>
>Especially with only 2D Maps ;-)
>
>But a nice thing would be to be able to decide the direction of the
>noise. And of course in cunjunction of a mapping (best from UV Mapping).
Hmm, now I see why this wasn't done earlier :-)
When I'm back from holidays, I'll start coding to make the noise function
more interesting.
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