[Bf-committers] Noise Function (small patch)

Carsten Wartmann bf-committers@blender.org
Tue, 29 Jul 2003 23:09:43 +0200

Jacques Guignot writes:
 > hans pachet wrote:
 > >
 > >
 > > you get the same as the old noise mapping, but in all directions, and 
 > > not only the z-direction. 
 > Yes, but it is a good think to transform the mesh in only one direction. 
 > If mesh was modified in the three directions, it would be very tedious 
 > to control, no?

Especially with only 2D Maps ;-)

But a nice thing would be to be able to decide the direction of the
noise. And of course in cunjunction of a mapping (best from UV Mapping).