[Bf-committers] Noise Function (small patch)
Tue, 29 Jul 2003 23:09:43 +0200
Jacques Guignot writes:
> hans pachet wrote:
> > you get the same as the old noise mapping, but in all directions, and
> > not only the z-direction.
> Yes, but it is a good think to transform the mesh in only one direction.
> If mesh was modified in the three directions, it would be very tedious
> to control, no?
Especially with only 2D Maps ;-)
But a nice thing would be to be able to decide the direction of the
noise. And of course in cunjunction of a mapping (best from UV Mapping).