[Bf-committers] 2.28 comments
car
bf-committers@blender.org
Wed, 23 Jul 2003 19:01:22 -0400
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YaY ! NEW eye candy. !!!! For OSX , great work ~!
now for the bugs ....
Even slower loading of image file viewer.
HEY ! 3d painting is faster ! YaY ! But still bugy.
some weird lock up happens when trying to grab rotate or size . It is
still unknown just when and why it happens at times
What happened to the add to group method.
Uv mapping still sucks. He HE :) I mean spherical , and cylinder
mapping need some improvements.
The out lay of the new shaders ( etc. toon ... so on) are very messy
and crowded compared to Tuhopuu, But still work nice.
Love IT ! And the new Displacement mapping Python script works now
YAYAYAYAYAYYAYAYAAYA !!!! That is a first for the new blenders ...
And the icon is very Chic ( nice)
^v^ Great work Devys
Now a feature request. UV mapping needs a major over haul. I would
like to see a live painting unwrapping engine somehow. Some thing like
if you paint a line straight across a sphere and those faces would get
flattened to the uv window.
Check teddy3d for more info. I can help only in the idea department. ,
;o
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<bigger>YaY ! NEW eye candy. !!!! For OSX , great work ~!
now for the bugs ....
Even slower loading of image file viewer.
HEY ! 3d painting is faster ! YaY ! But still bugy.
some weird lock up happens when trying to grab rotate or size . It is
still unknown just when and why it happens at times
What happened to the add to group method.
Uv mapping still sucks. He HE :) I mean spherical , and cylinder
mapping need some improvements.
The out lay of the new shaders ( etc. toon ... so on) are very messy
and crowded compared to Tuhopuu, But still work nice.
Love IT ! And the new Displacement mapping Python script works now
YAYAYAYAYAYYAYAYAAYA !!!! That is a first for the new blenders ...
And the icon is very Chic ( nice)
^v^ Great work Devys
Now a feature request. UV mapping needs a major over haul. I would
like to see a live painting unwrapping engine somehow. Some thing like
if you paint a line straight across a sphere and those faces would get
flattened to the uv window.
Check teddy3d for more info. I can help only in the idea department. ,
;o
</bigger>
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