[Bf-committers] depth of field
uneboite uneboite
bf-committers@blender.org
Mon, 21 Jul 2003 13:17:25 +0000
<html><div style='background-color:'><DIV><FONT face="Courier New">Ton</FONT></DIV>
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<DIV><FONT face="Courier New">After second reading your answer's ending about depth of field:</FONT></DIV>
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<DIV><FONT face="Courier New">"The quest for 'real' D.o.F. is beyond what Blender offers now, or what we should strive for."</FONT></DIV>
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<DIV><FONT face="Courier New">I was wondering if you meant</FONT></DIV>
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<DIV><FONT face="Courier New">a) that it is not wishable to </FONT><FONT face="Courier New">try to implement depth of field at all in Blender</FONT></DIV>
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<DIV><FONT face="Courier New">or</FONT></DIV>
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<DIV><FONT face="Courier New">b) it is not, in short terms, faisable and wishable to try to implement COMPLEX, photorealistic depth of field in Blender</FONT></DIV>
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<DIV><FONT face="Courier New">thanks, </FONT></DIV>
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<DIV><FONT face="Courier New">uneboite</FONT></DIV></div><br clear=all><hr>Add photos to your e-mail with <a href="http://g.msn.com/8HMEENCA/2746??PS=">MSN 8. </a> Get 2 months FREE*. </html>