[Bf-committers] Re: Rotating from the camera view

Douglas Bischoff bf-committers@blender.org
Thu, 17 Jul 2003 15:47:11 -0400

On Tuesday, Jul 15, 2003, at 12:57 US/Eastern, Douglas Bischoff wrote:

> * Upon receiving a command that changes the view (rather than SETTING 
> the view, i.e. not 7key, 1key, or 3key, etc.) set the current view 
> coordinates & direction to that of the active camera.
> * Switch out of camera mode, stay in perspective mode.

Adding to this an idea from someone else (forgot whom, sorry!!):

* If the "ALT" key is pressed, apply the movement to the camera ITSELF, 
staying in camera mode. (This will permit real-time aiming of the 

Working on understanding the code that handles all this. The big 
question right now is where the individual bits (no pun intended) of 
"G" are defined. What do they mean? Most are pretty clear, but some 
(vb?) are not.